Onimusha Dawn of Dreams test of valor: Rankings & Guide - Guide

Onimusha Dawn of Dreams test of valor: Rankings & Guide

Learn how Test of Valor challenges work in Onimusha: Dawn of Dreams, including objectives, rank requirements, locations, rewards, and combat tips.

2026-08-20
Onimusha: Dawn of Dreams Wiki Team
Quick Guide
  • Onimusha Dawn of Dreams test of valor challenges award separate rewards for Gold, Silver, and Bronze ranks.
  • Thirty challenges are available, with several requiring a return visit to an earlier location.
  • Rank scoring usually considers completion time and damage received during the trial.
  • Objective types include enemy destruction, Criticals, Chain Criticals, soul absorption, and target protection.
  • Best preparation combines upgraded equipment, a fast damage setup, and careful route control.

Onimusha Dawn of Dreams Test of Valor Basics

Test of Valor challenges are timed combat trials found throughout Onimusha: Dawn of Dreams. Each trial assigns a specific objective, such as defeating a target, performing combat techniques, collecting souls, or protecting civilians. Completing the objective grants a rank based on performance, and each rank has its own reward.

Gold, Silver, and Bronze rewards are handled separately. If Gold or Silver rewards have already been collected on the same playthrough, repeating that challenge can provide the Bronze item instead. This makes the trials useful both as one-time reward activities and as repeatable combat practice.

The challenges are not all available immediately. Some appear during the initial route, while others activate only after revisiting an area. Later trials also require specific story progress, including challenges marked for Stage 11 onward.

Gold Rank

The strongest performance tier. Usually requires a fast clear and a damage threshold.

Silver Rank

A more forgiving result that commonly triggers when the Gold time or damage condition is missed.

Bronze Rank

The fallback reward tier. It can remain available after higher-tier items are claimed.

Repeat Attempts

Trials can be retried, making them useful for learning enemy patterns and improving execution.

Ranking Tip

Treat time and damage as separate goals. A fast clear with heavy damage may still miss Gold, so eliminate threats efficiently while preserving your health.

RankGeneral Performance StandardReward Behavior
GoldFastest time and lower damage receivedHighest listed reward
SilverSlower clear or higher damage than GoldMid-tier listed reward
BronzeSlowest clear or greatest damage rangeLower-tier listed reward
RepeatReattempt after a previous completionMay provide an unclaimed lower-tier item

Objective Types and Combat Requirements

The largest group of trials uses a destruction objective. These challenges may require defeating every enemy in an area, killing a named target, or eliminating several copies of a particular Genma. Some target-based trials spawn additional enemies, so focusing only on the named opponent can leave you exposed to unnecessary damage.

Technique trials test execution rather than simple damage output. Critical and Finisher challenges count individual successful actions, while Chain Critical challenges count completed chains rather than every hit inside a chain. For that reason, repeated short opportunities are often safer than forcing a long sequence against a dangerous enemy.

Soul absorption trials use continuously respawning Genma. The goal is to absorb a set number of souls before the timer expires. A Gyaran can interfere with the process, and souls gained through a soul bonus do not count toward the required total. Protect-the-target trials work differently: two humans must survive for the duration, and the challenge fails if either target reaches zero HP.

ObjectiveNumber of TrialsMain Skill TestedRecommended Approach
Destroy enemies19Damage output and route controlPrioritize dangerous enemies, then clear remaining targets quickly
Perform actions5Criticals, Chain Criticals, or FinishersUse reliable openings instead of risky extended combos
Absorb souls3Enemy cycling and collection speedDefeat respawning Genma close to safe soul-collection positions
Protect targets3Crowd control and awarenessStay near the humans and remove threats before they surround them
Chain Critical Warning

Chain Criticals are counted per completed chain, not per hit. Five hits in one chain do not equal five separate Chain Criticals.

How to prepare for each objective

  • Destruction trials: Equip a weapon or ability that reaches several enemies quickly, then keep a recovery item available.
  • Critical trials: Choose enemies with readable attack patterns and avoid killing them before enough counted actions are completed.
  • Finisher trials: Weaken enemies first, but leave enough targets alive to perform all required Finishers.
  • Soul trials: Defeat enemies where their souls can be absorbed without crossing through a dangerous group.
  • Protection trials: Keep moving between the two targets instead of chasing one enemy across the arena.

Location Rankings and Reward Guide

The following tables organize all 30 Tests of Valor by location. “Revisit” identifies a challenge that requires returning to an area, while “Stage 11+” identifies a trial that becomes available later in the story. Rank conditions are summarized from the listed challenge requirements; when a condition uses both time and damage, both limits matter for the highest rank.

LocationObjectiveTimerGold Reward
Plains HighwayDestroy all5:00Red Bell
Plains OutpostDestroy Zombie Axeman1:30Secret Med Lv2
Plains OutpostDestroy all1:00Oni Jewel
Plains OutpostDestroy Gacha3:00Kogarasu
Fortress at SurugaDestroy all3:00Black Sword
Fortress at SurugaChain Critical x5, revisit3:00Naga Ring
Sawayama Castle TownCritical x53:00Ice Rifle
Sawayama Castle TownProtect the target, revisit3:00Horin
Sawayama CastleDestroy Green Genma General, Stage 11+2:00Time Gem
Sawayama CastleChain Critical x10, Stage 11+3:00Sky Sword
KyotoDestroy Genma General2:00Ice Sword
KyotoDestroy Don Gacha1:00Black Rifle
Mt. HieiDestroy three Don Gacha2:00Ground Gloves
Mt. HieiAbsorb 2,000 souls, revisit3:00Battle Rifle
Azuchi CastleDestroy Crab Walker5:00Gleam
LocationObjectiveTimerGold Reward
Azuchi CastleFinisher x53:00Flame Blade
Azuchi CastleAbsorb 2,000 souls, revisit4:00Horn of Susano
Western HospitalDestroy two Dark Puppets3:00Meteor Shower
Western HospitalDestroy Diamond, revisit3:00Enma Gloves
Sakai FacilityDestroy six Genma Generals2:00Ortlinde
Sakai FacilityDestroy Dark Genma General, revisit3:00Gem of Will
City of SakaiDestroy four Dark Spiders2:00Orochi
City of SakaiDestroy Giga Menteith, revisit2:00Gundari
Abandoned VillageChain Critical x51:00Sky Blade
Abandoned VillageDestroy Menteith1:30Star Killer
Abandoned VillageProtect the target, revisit1:30Ice Lord
Shimabara FacilityDestroy Blue Genma General3:00Raphael's Gauntlets
Shimabara FacilityAbsorb 3,000 souls5:00Wolf Fang
Nagoya CastleDestroy three Dark Crows3:00Ususama
Nagoya CastleProtect the target, revisit2:00Lucifer's Gauntlets
Location Planning

Revisit trials are easy to overlook. When returning to a completed area, check previously cleared rooms before advancing to the next story destination.

Notable rank benchmarks

Several trials have especially strict Gold conditions. The Plains Outpost Gacha challenge asks for a clear under 30 seconds with damage kept below its listed limit. The Sawayama Castle Green Genma General trial uses a sub-20-second Gold target. The Abandoned Village Menteith trial also expects a very fast clear, with Gold listed below 30 seconds.

Protection trials use a different scoring model. Their Gold condition is based on damage received rather than completion speed, because the challenge is built around surviving for a fixed duration. Damage taken by the protected targets does not count toward the player’s damage total as long as they survive.

Step-by-Step Strategy for Higher Ranks

Use the following process when attempting a new trial. It is designed to reduce wasted attempts and clarify whether a failed Gold result came from timing, damage, or objective execution.

1

Identify the Scoring Rule

Read the objective and note whether the rank depends on time, damage, or both. Protection trials emphasize damage received, while most destruction trials use a combined time-and-damage requirement.

2

Map the Enemy Route

Before chasing the timer, determine where enemies appear and which targets can be ignored temporarily. A clean route prevents backtracking and keeps soul drops or civilians within view.

3

Create Safe Openings

Use defensive movement to bait attacks, then punish during recovery windows. For Criticals and Finishers, weaken enemies without removing every available target too early.

4

Control the Arena

Keep dangerous enemies away from civilians and avoid fighting beside soul-collection hazards. In target-protection trials, rotate between both humans rather than committing to one side.

5

Refine One Variable

If the clear is fast but the rank is low, reduce damage taken. If health is preserved but the timer is missed, shorten travel, target selection, or recovery animations on the next attempt.

Trial SituationFirst PriorityCommon MistakeCorrection
Large enemy groupRemove the most dangerous threatAttacking the nearest enemy onlyFocus on enemies that interrupt movement or cause heavy damage
Critical objectivePreserve several weakened targetsKilling targets before reaching the countRotate between enemies and confirm each counted action
Chain Critical objectiveFind repeatable openingsTreating every hit as a chainFinish separate chains and reset positioning between attempts
Soul absorptionKeep drops accessibleFighting too far from soul locationsDefeat enemies near a safe collection path
Protect the targetMaintain civilian visibilityChasing enemies away from both humansIntercept threats near the targets and clear space quickly
Improvement Method

After each attempt, change only one factor: route, weapon, enemy priority, or defensive timing. This makes it easier to identify what actually improves the rank.

Rewards, Progress Tracking, and Checklist

The reward structure gives each trial a reason to revisit. Gold rewards generally include weapons, armor-related equipment, rings, or other high-value items, while Silver and Bronze rewards commonly include medicine, herbs, mushrooms, or similar supplies. Because rewards are tiered, a failed Gold attempt still contributes toward learning the challenge and securing a lower rank.

Some named rewards include the Black Sword, Ice Rifle, Sky Sword, Horn of Susano, Meteor Shower, Orochi, Star Killer, and Lucifer’s Gauntlets. The exact value of each item depends on the rest of your equipment and current story progress, so prioritize the trials that complement your preferred combat style.

Test of Valor Progress Checklist:

  • Clear the four Plains Outpost challenges
  • Revisit areas marked for an additional trial
  • Practice separate Chain Critical completions
  • Complete all three soul-absorption challenges
  • Record Gold, Silver, and Bronze rewards already claimed
Reward TierTypical Reward ExamplesBest Use
GoldWeapons, gloves, rings, and special equipmentBuild upgrades and difficult combat encounters
SilverMedicine, Secret Medicine, Drive Medicine, or ringsRecovery support and secondary equipment
BronzeGrass, mushrooms, herbs, wildflowers, or Salamander itemsConsumables and supplemental resources

Efficient completion order

A practical route is to clear ordinary destruction trials first, then return for technique and protection challenges. Destruction trials help familiarize you with enemy layouts, while technique trials reward more deliberate execution. Soul trials are best attempted after you understand the local enemy cycle, since uncontrolled movement can waste the timer.

For completion tracking, write down the location, objective, rank, and reward claimed. This is especially useful for revisit-only challenges at the Fortress at Suruga, Sawayama Castle Town, Mt. Hiei, Azuchi Castle, Western Hospital, Sakai Facility, City of Sakai, Abandoned Village, and Nagoya Castle.

Reward Tracking Tip

Track rewards by rank rather than by location alone. A completed challenge may still have an unclaimed Bronze item after its Gold or Silver reward was collected.

Test of Valor FAQ

Q: How many Tests of Valor are in Onimusha Dawn of Dreams?

There are 30 Tests of Valor across the game's areas. Several challenges require revisiting an earlier location, and two Sawayama Castle trials are marked for Stage 11 onward.

Q: What determines a Test of Valor rank?

Most trials use completion time and damage received. Protection trials are different because their listed rank condition is based on damage received while keeping both human targets alive.

Q: Do Chain Criticals count every hit?

No. Chain Critical objectives count completed chains rather than individual hits within a chain. To reach a requirement such as five or ten, perform separate successful chains.

Q: Can Test of Valor rewards be collected again?

Challenges can be retried, but Gold and Silver items cannot be collected again on the same playthrough after they have already been obtained. A repeat clear can provide the Bronze reward instead.

Reference

For the location-by-location objective list, see the Test of Valor reference page on Onimusha Wiki.